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 Post subject: how to get input from the controller
 Post Posted: Wed Aug 19, 2009 12:39 am 
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Joined: Wed Aug 19, 2009 12:37 am
Posts: 1
Hi,

I installed the driver on windows 7 64bit and it seems to be working. I can get input in the control panel.

Now the question is how can I get input in my code(I'm a programmer)? I've tried XInput but it doesn't work. Should I use other APIs from windows?

thanks


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 Post subject: Re: how to get input from the controller
 Post Posted: Wed Aug 19, 2009 12:16 pm 
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MotioninJoy Developer

Joined: Mon Jul 27, 2009 11:29 pm
Posts: 259
Drectxinput in Dircetx sdk,or hid(human interface device) api in windows ddk.


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 Post subject: Re: how to get input from the controller
 Post Posted: Sun Dec 06, 2009 9:04 am 
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Joined: Sun Dec 06, 2009 8:56 am
Posts: 2
By using the HID method with your driver, is it possible to get the full range of sensor output. And also is it possible to rumble the controller with this method?


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 Post subject: Re: how to get input from the controller
 Post Posted: Tue Feb 02, 2010 10:29 am 
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Joined: Tue Feb 02, 2010 10:21 am
Posts: 1
Hey guys. I'm also having a problem with the L2 and R2 Buttons, they don't seem to be functional.... but everything else is working fine!. Anyone would like to tell me why this is? Have I done something that I should have not done?

Thank you in advanced <


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 Post subject: Re: how to get input from the controller
 Post Posted: Wed Feb 03, 2010 5:04 pm 
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MotioninJoy Developer

Joined: Mon Jul 27, 2009 11:29 pm
Posts: 259
please update driver to ver 0.4.002+


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 Post subject: Re: how to get input from the controller
 Post Posted: Sat Mar 20, 2010 10:39 am 
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Joined: Sat Mar 20, 2010 10:15 am
Posts: 3
t3nsa1 wrote:
I'm also having a problem with the L2 and R2 Buttons, they don't seem to be functional....


If the updated doesn't fix your problem it should be noted that, if you're using MotioninJoy to emulate an XBox 360 controller, that DirectInput may not interpret L2 and R2 being pressed at the same time. If you're developing a game, then check out the MSDN on DirectInput's limitations. If you're just trying to play a game, then it may simply be a matter of going into the profile editor (http://www.motioninjoy.com/help/profile) and having L2/R2 on different axes or buttons instead of on the same axes in the positive/negative directions.


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